Wednesday 30 March 2011

Presentation

well next tuesday is a day of rekoning as we will have to give our presentation on the game we have decided to create. The presentation is current in complete as there are a few items that need to be added however most of it is complete. But hopefully everyone turns up and the presentation is a success.

{Poster by Dan}
Abdul

Saturday 26 March 2011

AR Cards for 3DS

well i got my 3ds yesterday and checked out thre Alternate reality the device has and though that if it was released for ther 3ds then we could use this technology and product some AR cards for the console to be included within the games case.

The cards could include the games characters and possible more monkeys which we were told to include within as a new ar game involving having to find monkeys.

Tuesday 22 March 2011

Operation Lockdown

Today we learnt that many images are copyrighted and permission is needed to use them before hand. While images that we have used previously have been purely for concept reasons to distinguish just what our game will look like, all actual art will be made by us. This is where it goes downhill...

We then had the choice of creating a poster for our game, or storyboarding a trailer. I got to work on drawing the characters while Abdul showed Joe his Pokémon and Michael did something else. After adding our name, the date, the platforms the game will be released on and a QR code, we then needed a name for the game itself. Abdul suggested Operation Lockdown and so that was the chosen name. The QR code will take you to a URL where you will receive a code to unlock a special mode in the game where you get to play as the Space Chimps after it was suggested that feature be added in last week. This QR code will also be available on several other products used for marketing purposes which are outlined in our GDD.

So, here is the storyboard for the first level of our game from last week:
A storyboard drawn by myself
And then this week's poster, once again draw by me:
Yes, the legs are too big.
Dan

Tuesday 15 March 2011

Choose Your Character

Today we settled on a game idea and after the lecture it seemed that half the team disappeared into the abyss of nothingness. Myself and Abdul have spent a few hours in the library working on the GDD and have got another concept picture from the character selection screen. There are 5 playable characters throughout the story and each of them has to use their unique abilities and work together in order to solve the puzzles. We'll have more information on their abilities soon.


Doctor, Mechanic, Bioengineer, Trooper and Tactician
Dan

Refined the Game idea

Today as a team -1 we decided that the game would be a puzzle title that would be set on a space station which has been damaged and the player must get his team evacuated.
Each team member has specific skill which are usufull for different situations an enginneer to fix robots to help in the current room.
doctor to heal team mates and along with bio engineer seperate mutants.

we are aiming the game at the casual market as puzzle games are fun for everyone!

Sunday 13 March 2011

Idea for the game

well after reading Dan's last post about the the game and his idea of the puzzle along with time i though that if this idea went ahead it would be great that if we could incorporate it into a multi-player mode in which two team compete to escape alive and the faster it is completed  the more point could be assigned to the team.

Saturday 12 March 2011

Against the Clock

While we have yet to settle on a firm idea of where our game takes place, what genre it is and what platform it is on (although it is unlikely to be a mobile device), I have just come up with a few ideas. Since it has been decided that the game will involve team work and it must include Project Management to some extent, the game could be set on a space station orbiting a planet. This space station has been hit by either a missile fired by some hostiles, or by an asteroid and there is a limited amount of time to either escape or fix the problem, thus ending up in multiple paths. The player(s) must then plan accordingly how long they need to spend on each puzzle and in each room in order to fix the damage or escape in time. This incorporates time management and also delegation of tasks - one player can try and open a door while another can look for items which may aide in the mission.

The player can play alone but then they will be have to be very skilled in order to do everything on their own. They can call on their friends by inviting them and their friends can join at any time by selecting join game on the Xbox Dashboard (if on Xbox 360), picking up another controller and turning it on or if on the DS or 3DS simply by using a wireless connection similar to the Entralink on Pokémon Black and White.

Dan